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By Ashley Winchester (Jan 14, 2012) (#26)
GoldfishX wrote:
Datschge wrote:
We need more companies approaching the market with Nintendo's philosophy, not less.
I'd say Sony and Microsoft did a pretty good job ripping off their motion-sensing idea. Now we have all 3 consoles flooding the market with useless gimmicky junk, instead of just 1. But hey, whatever sells, I guess.
Yeah, I have to admit I was surprised how well Sony and Microsoft did there. I figured people wouldn't go for it and see it for what it was. I was wrong there.
By Datschge (Jan 15, 2012) (#27)
GoldfishX wrote:
Datschge wrote:
We need more companies approaching the market with Nintendo's philosophy, not less.
I'd say Sony and Microsoft did a pretty good job ripping off their motion-sensing idea. Now we have all 3 consoles flooding the market with useless gimmicky junk, instead of just 1. But hey, whatever sells, I guess.
Me-too-ishm is just a short term copycat success, that's not what I'd call Nintendo's philosophy. Sony is still bleeding money. Microsoft is still essentially only successful in one region. The industry is still heavily struggling with excessive expenses.
By GoldfishX (Jan 15, 2012) (#28)
Datschge wrote:
Me-too-ishm is just a short term copycat success, that's not what I'd call Nintendo's philosophy. Sony is still bleeding money. Microsoft is still essentially only successful in one region. The industry is still heavily struggling with excessive expenses.
I agree and we can all see how Wii's casual gamer success is drying up. I think Nintendo and Wii U will be fine if they make a steady string of high quality exclusive "must-have" games that are played normally (read: without wiggling a stupid controller) as well as stuff that references their past (since no one else has access to it). It's when they start prodding people towards certain ideas they have that I get annoyed with them. I would have felt the same about the Phillips CD system or the DD if either had become relevant, as I do with the whole Wiimote setup or the GBA connectivity.
I'm just speaking for me personally, since I guess I'm not the target audience of stuff like Wii Fit and graphical prowess means next to nothing to me.
By Ashley Winchester (Jan 16, 2012) (#29)
GoldfishX wrote:
I agree and we can all see how Wii's casual gamer success is drying up. I think Nintendo and Wii U will be fine if they make a steady string of high quality exclusive "must-have" games that are played normally (read: without wiggling a stupid controller) as well as stuff that references their past (since no one else has access to it).
I don't know about this. If the "high quality exclusive 'must have' games" are the same franchises they've been every console cycle (Mario, Zelda, Metroid blah blah blee blah yeah, yeah they're good no shit) Nintendo is never going to gain me back as a customer - but then that would probably never happen anyway given my passive interest in gaming anymore. Still, after a while you just get so jaded with seeing any given franchise all the time and for the life of me I can't even remember when the last time I actually wanted a to buy a (current) Mario game.... maybe Mario 64? But no, Tomb Raider and Final Fantasy VII put a quick end to that.
By GoldfishX (Jan 16, 2012) (#30)
Ashley Winchester wrote:
GoldfishX wrote:
I agree and we can all see how Wii's casual gamer success is drying up. I think Nintendo and Wii U will be fine if they make a steady string of high quality exclusive "must-have" games that are played normally (read: without wiggling a stupid controller) as well as stuff that references their past (since no one else has access to it).
I don't know about this. If the "high quality exclusive 'must have' games" are the same franchises they've been every console cycle (Mario, Zelda, Metroid blah blah blee blah yeah, yeah they're good no shit) Nintendo is never going to gain me back as a customer - but then that would probably never happen anyway given my passive interest in gaming anymore. Still, after a while you just get so jaded with seeing any given franchise all the time and for the life of me I can't even remember when the last time I actually wanted a to buy a (current) Mario game.... maybe Mario 64? But no, Tomb Raider and Final Fantasy VII put a quick end to that.
Let me rephrase that: I don't want to see Wii Fit, Wii Sports or whatever stupid mini-game fest of the month branded as "high quality exclusive 'must have' games" (and no, I don't care if they come with a free controller or not. *cough*), nor do I want to see another 2D console Mario where I have to wiggle the controller to get basic movement out of my onscreen avatar.
Whether the games themselves are good or bad is up to the player. But I don't want to see any kind of controller wiggling in the followup Smash Brothers game, for example. It will be my bad luck that Nintendo revives Kid Icarus (on console) or Balloon Fight and it turns out to be some kind of strange wiggle-fest instead of a high quality game.
By Datschge (Jan 16, 2012) (#31)
There is one feature of the Wiimote that will keep it being used since it's very accurate: Pointing. The Wii is still my most played system as that pointing feature allows for very speedy real-time strategy teamwork gameplay in the case of Pro Evolution Soccer Wii. The issue with the Wii is that it's in too many people view a niche platform that just happened to sell too much, turning the system into a perfect use case for self-fulfilling prophecy with little people both on developer and on customer side looking beyond the "core image" of being "casual waggle fests". This again results in contrary cases (like the aforementioned PES Wii) being too hardcore for the remaining audience while it's revolutionary gameplay and controls not possible elsewhere get completely ignored.
Nintendo is good at making new gameplay suggestions (like Iwata likes to put it) by introducing new control possibilities, in many cases paving the way for bigger changes in the industry on how games are played. Nintendo on the other hand is a classical "arcade" games developer similar to how Sega used to be, developing software and hardware in conjunction, not a service provider, so all those suggestions often end up being one shots (albeit perfected and as such often ridiculously successful) with the remaining possibilities left for other developers to pick up. And that they don't do more often than not. Instead it's usually an endless repetition of whatever "tried and true" check boxes are hip at that moment until the market is saturated.
Edit: To add something more on topic, in Japan with handhelds dominating over home consoles the 3DS after the price drop showed that Nintendo understood how to expand the more casual audience of the DS to include much of the audience that made the PSP a late success over there. With the Western market still focussed on home consoles the challenge for Nintendo's Wii U is now to expand the audience of the Wii to include more of those of Xbox360 and PS3. Being a technical generation behind is regularly cited as a reason the Wii is not getting many adaption of popular HD games, it will be interesting to see how Nintendo is going to approach this issue in Wii U.
Last edited by Datschge (Jan 16, 2012)
By Amazingu (Jan 16, 2012) (#32)
Datschge wrote:
Nintendo understood how to expand the more casual audience of the DS to include much of the audience that made the PSP a late success over there.
i.e. Announce Monster Hunter games.
By Ashley Winchester (Jan 18, 2012) (#33)
You know, I was thinking of this thread the other night I was reading an article on Gamestop through Gamefaqs. The topic was that industry "experts" were predicting one of the three console makers wouldn't survive the next generation and it gave reasons why and why not for each company.
The more I thought about it, the more and more I liked the idea of Nintendo throwing in the towel and just making games and handhelds for some reason. That may be due to my general disinterest in the company and their games in general but something about the prospect really worked for me beyond that. I know some would totally hate the idea solely based on tradition but Nintendo's games would be good regardless of what console they'd be on and they'd be free of trying to drum up third party support.
Still, I know Nintendo is too competitive to do that...
By vert1 (Jan 18, 2012) (#34)
That would be terrible for Nintendo. Going third party would hurt the quality of games as they'd end up doing multi-platform support instead of console exclusive (and if Microsoft or Sony did buy Nintendo for exclusives they would kill off their rival and we'd end up with a monopoly). Exclusives tend to be better as they focus resources all on one product (no porting process) and on harnessing one particular consoles strength. Nintendo would have a harder time learning how to use Sony and Microsoft's hardware and would have to go through that awkward developer stage.
This also wouldn't allow them to implement new ideas beneficial to the industry through hardware (i.e. pressure sensitive trigger buttons). Both Sony and Microsoft designed their hardware to stop working on people to get money, so I wouldn't want them to have divided control over the console wars. Then you have to factor in that both companies are in a much better position ripping off Nintendo (Playstation controller = SNES controller, analog stick invention = N64, D-pad invention = Nintendo, etc). Microsoft and Sony also get to watch Nintendo and improve to more ergonomically superior product designs (XBOX original controller versus Gamecube controller) or new features (Gamecube Wavebird Wireless being the first first-party wireless controller).
The Wii U is damned to draw comparison to Apple's iPad by the press. (The name is strategic to in copying this U fad: AT&T U-Verse, iTunes U, ...) Hopefully Nintendo will use this as an opportunity to pickup Angry Birds and be more friendly to users to develop apps or whatever for WiiU. They won't get into a war fighting over crap indie games or other cellphone games. I wouldn't mind seeing them bring back Electroplankton for this console.
Last edited by vert1 (Jan 18, 2012)
By Ashley Winchester (Jan 18, 2012) (#35)
heh heh, that plan worked like a charm...
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