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By the_miker (Oct 25, 2011) (#26)
Adam Corn wrote:
I would have much rather seen a more affordable single-disc release along the lines of the other Sonic 20th anniversary albums.
Being a huge Sega/Sonic fan myself, I have to absolutely 100% disagree with you there. While some of the demo tracks are kinda out there, I'm so so glad they were included. Of course the Mega Drive versions are better, but I just think it's insanely cool that we get to hear over an hour of previously unreleased demo tracks that Masato produced for Sega prior to them being converted to Mega Drive data. It's neat to hear what direction Masato was originally going in with the music and how he initially intended the music to sound before it ever touched the YM2612 sound chip.
Also keep in mind that Masato had nothing to do with the data conversion. He probably had to approve the final in-game sound but the sound programmers for both games are the real magicians here. They were given the MIDI data and these demo tracks and out came the Sonic 1 and 2 music we know and love. Props to those guys for "fixing" a good amount of these demos! But with that said, I'm really digging quite a few of the demo tracks.. most notably Chemical Plant, Green Hill, Emerald Hill 2P, and Star Light among others.
I'll meet you half way though, disc 3 in its current form should have been axed. If they had included more bonus tracks rather than just four songs that pay tribute to a one and a half minute track on the OST, then I'd see things differently.
By Adam Corn (Oct 27, 2011) (#27)
I've posted my review of the album. Those of you who are on the fence or would just like to compare thoughts have a look. ![]()
By Judgment Day (Oct 28, 2011) (#28)
They have some interesting looping segments in the OST. Though I see reasoning for most (Most Sonic 1 tracks = x3 loops, most Sonic 2 tracks = x2 loops), it's interesting how they ended Scrap Brain Zone like the demo as opposed to its actual OST looping segments. I wonder why they did that?
Edit: By the way, I co-sign the_miker's argument and completely agree with what he said for what it's worth.
Last edited by Judgment Day (Oct 28, 2011)
By Smeg (Oct 29, 2011) (#29)
I'm loving the demos. Weird that only some of them are at half-tempo, though. Almost seems like a mistake.
By Ashley Winchester (Oct 31, 2011) (#30)
Am I the only one that has a love/hate relationship with Scrap Brain Zone? I love the main melody but I absolutely hate the beats in the background that do an excellent job knocking the track off-kilter. I don't even think those beats are in the demo, if they are they're a lot less disruptive.
Edit: I'm going to be an ass here, but does anyone else find it somewhat ridiculous (e.g. pathetic) the "Dreams Come True" has to be splashed on everything possible in this set? Sorry, I only care about the in-game tunes, your not going to bait me into checking anything else out.
Last edited by Ashley Winchester (Oct 31, 2011)
By Judgment Day (Nov 02, 2011) (#31)
Smeg wrote:
I'm loving the demos. Weird that only some of them are at half-tempo, though. Almost seems like a mistake.
Could be akin to an inker after he's done with the pencil illustrations of a comic book artist - there may be some 'styles' that get lost in the translation but a better final product comes as a result.
On a somewhat similar note, I actually prefer the Sonic 1 Boss Demo over the OST.
By Ashley Winchester (Nov 02, 2011) (#32)
Does anyone love Sonic 1's "Staff Roll"? I especially love the beginning of the "Spring Yard Zone" part (1:30~1:40) and how it skips a segment of the original making it a bit different.
The biggest shock however was when I watched some video of the ending. It seems some of the reprises in this track don't always match up with their coresponding level snippets due to the order of the levels being changed in the final version of the game.
Edit: Did anyone else think the slight volume fluxuation on the Mega Drive version of "Casino Night Zone" was a mistake? (Check out 0:50~0:53) Considering it's present on the repeat I take it is intentional?
Last edited by Ashley Winchester (Nov 02, 2011)
By Ashley Winchester (Nov 07, 2011) (#33)
Did anyone else find Masa's comment about "the strength of Sonic the Hedgehog's story" a bit ironic in the interview? Does anyone really reflect on the story behind these games when they play them? I kind of thought the gameplay was the main focus.
By Smeg (Nov 08, 2011) (#34)
Ironic? No. Bullshit? Totally.
By Ashley Winchester (Nov 09, 2011) (#35)
Smeg wrote:
Ironic? No. Bullshit? Totally.
LOL. Okay, perhaps I was being too nice there...
Anyway, thanks for putting a smile on my face ![]()
Last edited by Ashley Winchester (Nov 09, 2011)
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