Gaming Forum

Uncharted 3: Drake's Deception

 

By Wanderer (Nov 03, 2011) (#26)

Just made it to Chapter 8 as well. The game is definitely picking up steam as it goes along. The Chapter 7 set-piece was especially entertaining (even if overly scripted). The combat remains an irritant (I hate the melee additions and the gunplay is still stiff) but the plot is interesting and the characterization top-notch, as always. I'm a little surprised at how easy the hard difficulty has been. I've died far more from bad jumps and the "run away, run away!" sequences than in actual combat (which granted, there hasn't been much of). It'll probably pick up before too long but I was already sweating bullets in U2 by this point.

By Angela (Nov 03, 2011) (#27)

Wanderer wrote:

This would be a top-notch game if they hadn't messed with the gunplay. Everything feels so sluggish and I can't hit enemies to save my life. I had this issue with the multiplayer beta as well and I hoped they would fix it but I guess it was their intention all along. Very disappointing. Why would they change something that worked?

Funny thing is, the multiplayer's gunplay is reportedly unaffected by the problems that's bogging down the single player.  Curious to see if this is true, I fired up a few rounds of MP.  Sure enough, the aiming is MUCH more fluent.  It's still not Uncharted 2 levels of speed and accuracy, but at least you're hitting all the directional points with ease -- and given the current state of the SP, it feels worlds better.

NeoGAF's got a designated thread discussing the issue right now.  It's carried on over to Naughty Dog's own community forums, so hopefully a remedy will come out of all this.

By Amazingu (Nov 03, 2011) (#28)

Angela wrote:

Funny thing is, the multiplayer's gunplay is reportedly unaffected by the problems that's bogging down the single player.  Curious to see if this is true, I fired up a few rounds of MP.  Sure enough, the aiming is MUCH more fluent.  It's still not Uncharted 2 levels of speed and accuracy, but at least you're hitting all the directional points with ease -- and given the current state of the SP, it feels worlds better.

NeoGAF's got a designated thread discussing the issue right now.  It's carried on over to Naughty Dog's own community forums, so hopefully a remedy will come out of all this.

What amazes me is that NONE of the reviews I've read mention this, even though apparently a lot of people are reporting the problem.

Even the much maligned Eurogamer reviews speaks of "robust combat", which I can't help but disagree with.

 

By Wanderer (Nov 03, 2011) (#29)

The difficulty definitely spikes in Chapter 12. I'm getting my ass handed to me in this exceptionally well-designed (and pretty) area.

By Pellasos (Nov 04, 2011) (#30)

i'm at ch. 13 now, playing on hard. i like the improved close combat and the higher frequency of it. i don't like the story so far, i have zero interest in what's going on right now. just when nate got captured things got more interesting, but still......hopefully it'll get better soon.

that's it. great graphics and sound, but same old people. let's see how it turns out.

 

By Wanderer (Nov 04, 2011) (#31)

Up to Chapter 21. Nearing the end now. My impressions of the game haven't changed much. The last three or so hours have been good fun but it's a shame the game spends the first half basically killing time.

(It's also by far the easiest of the three games on the Hard difficulty. Things start to get dicey in Chapter 12 and beyond but I'm not sure I'd care to replay anything before that. Too many puzzles and wandering around.)

SPOILERS A bigger issue is how the game almost completely jettisons the plot in the second half. As entertaining as it is, the entire sequence with the ship graveyard is really extraneous and it distanced me from the story (which like everything else with this game, isn't up to Uncharted 2's standard).

It's especially disappointing that after all the setup and a few early scary encounters, the main villain barely gets any screen time at all. Half the time, it's hard to remember she's actually in the game.

By Angela (Nov 04, 2011) (#32)

Wanderer wrote:

The difficulty definitely spikes in Chapter 12. I'm getting my ass handed to me in this exceptionally well-designed (and pretty) area.

Just got past Chapters 12 and 13 myself, and I think I can speak for a lot of folks when I say the game finally, FINALLY feels like its hitting its stride here.  It's pitch perfect Uncharted: spectacle-filled scenarios that are as much fun to play as they are to watch.  If they can keep up this clip for the remainder of the game, I'd be willing to overlook its lethargic first half.

Soundtrack wise, I just can't stop listening to Museum Bust.  Easily one of Edmonson's best musical contributions to the series thus far.

By Angela (Nov 04, 2011) (#33)

Angela wrote:

NeoGAF's got a designated thread discussing the issue right now.  It's carried on over to Naughty Dog's own community forums, so hopefully a remedy will come out of all this.

Seems that remedy may be coming sooner than later.  According to this thread, two Gaffers actually paid a visit to ND's offices in order to troubleshoot the problematic aiming.  The long and short of it is that a patch is now in the works that will reportedly bring the aiming mechanic closer in line with UC2 and UC3 MP.

Last edited by Angela (Nov 04, 2011)

 

By Wanderer (Nov 04, 2011) (#34)

Beat it. Eh. This game needed a little more time to cook. Obviously, there's the mentioned gameplay issues but the story is surprisingly weak. After a great opening, it loses steam midway through and then ends with a whimper. Taken completely out of context (and if U2 didn't exist), I'd probably view it as a terrific game... but unfortunately, it had the misfortune of being the sequel to one of my favorite games of all-time.

What does work? Well, it looks gorgeous. The Chateau, Syria, the docks, the desert, all top-notch visuals. Greg Edmonson's score is effective (albeit not terribly memorable, main theme aside) and the characterization of the leads is excellent.

ENDING SPOILERS: It goes without saying in an Uncharted game that the final boss was a disappointment (although at least this time, not nearly as frustrating as U2's) but even the ending fell somewhat flat to me. Loved the Nate/Sully talk but then it became about Elena and as much as I love her, too much went unexplained between games for me to feel that their reconciliation was earned. And as usual with this series, it all ended too quickly. Would it hurt them to make a properly lengthy epilogue that wraps everything up?

By Amazingu (Nov 06, 2011) (#35)

I'm very close to the end, probably in the last of before-last chapter, but the game DEFINITELY picks up steam in the second half. Chapters 12 - 15 get mentioned a lot, but it's the handful of chapters that came AFTER that, that blew me away the most. At its best, I'd call this game genre-defining, as some of the set-pieces are absolutely amazing, but the overall pacing is horrible.

There's no denying that the first 11 chapters or so are extremely lacklustre, and the revamped shooting controls definitely need some getting used to (I'm a lot more comfortable with them now), but the game does more or less make up for itself in the latter half.

As it stands, it's still leaps and bounds ahead of UC1, which was greatly overrated in the first place, but it lacks the brilliant pacing and general smoothness of UC2.

So far, Arkham City is still taking the lead as GotY for me.

By Pellasos (Nov 07, 2011) (#36)

well, i beat the game two days ago or so. set pieces, character models and sound quality is simply amazing, you have to expierience it yourself to believe it.

pretty standard gameplay. i had no problems playing through the shooting sequences like some other people, platforming is pretty much still automatic and the melee fighting got some entertaining improvements. stealth seemed worse and unpolished, even more than in U2. i don't feel like the AI is up to the stealth challenge. that's a bummer, since i love stealth gameplay more than actual shooting.

story and characters are the weakest link of this game. you'll long for more background and information about past events, but nobody will hear you. it's a constant tease, so i'll just assume this game didn't get the development time it deserved, judging by past efforts. it left me disappointed.

 

By Wanderer (Nov 07, 2011) (#37)

From what I've read, the writer of these games prefers to leave a lot of things "unsaid." That often works in cases where the characters are already fairly developed (there's a beautiful Nate/Elena scene midway through the game which speaks volumes by being subtle) but it leaves the new characters (especially the villains) struggling to make an impression. What motivated Marlowe? Your guess is as good as mine. And in general, it feels like the set pieces were conceived first and then a story was written around them.

By Angela (Nov 08, 2011) (#38)

Beat the game twice, once on Normal to gain all 101 treasures, and again on Hard.  I'm in agreement with most of you; I rank it higher than Uncharted 1, but nowhere near as high as Uncharted 2.  The game feels rough around the edges when compared to its predecessor: poor first half pacing, stiffer aiming (I too kinda got used to it; head shots and snipers from a distance are still a major chore, but I got along just fine blasting guys in non vital areas until they dropped), and aggressively misplaced AI. (The heavily armored soldiers with shotguns running right up to you were especially painful -- especially when you're already engaged in melee combat with a bunch of grunts.)  Some mechanics felt like they were used ad nauseam, such as the..... spider-avoiding sections, and the hand to hand battles against the big brute characters.

Happily, the game manages to find steadier footing toward the second half of the game.  Spectacle and gameplay go hand in hand beautifully from Chapter 12 onward, and the momentum doesn't let up till the end.  Noteworthy set pieces include.... the ship graveyard, the ballroom battle, the sinking cruiser, and the caravan horse chase.  Also, the hallucinatory sections were, suitably put, artfully trippin'.

Story-wise, the ending left something to be desired.  I see where Naughty Dog's coming from with their "leaving things unsaid" method of story telling, but I was disappointed we didn't get any sort of resolution when it came to.... Chloe and Cutter.  (I really dug Cutter; I hope he becomes a series regular. ^_^)  As villains, I thought Marlowe and Talbot were handled well enough, but there are two glaringly nagging plot holes I wish were answered: 1) How is it that Talbot survived that gunshot from Cutter in Syria?  Did it even happen?  Or was Cutter still under the influence of the drugged dart?  And 2) What exactly was the significance of that tarot card that Cutter had in his coat pocket after he got shot? 

It did take me a second playthrough to pick up on the subtext between Nate and Elena's current relationship, but yeah, I did wish they had embellished a little more on what transpired between UC2 and UC3.

Wanderer wrote:

What motivated Marlowe? Your guess is as good as mine.

Her motivation seems straightforward enough.  She's.... the current head of a secret organization that dates back to Elizabethan England, and what she wanted was to fulfill said organization's long sought endeavor of exploiting the potential power of the Atlantis of the Sands.  Francis Drake placed a snag in the organization's plans when he discovered the horrible power involved, and attempted to hide all evidence of his findings.  Marlowe has it in for Nate because he stole the crucial piece needed to begin unraveling Drake's findings: the ring in Cartagena from twenty years ago.

Last edited by Angela (Nov 08, 2011)

By Adam Corn (Nov 28, 2011) (#39)

Merry Christmas from Naughty Dog:
http://www.joystiq.com/2011/11/28/uncha … tscene-vi/

If you think Drake's marksmanship went awry between Uncharted 2 and Uncharted 3, you'll be pleased to hear Patch 1.02 is now available, bringing alternate aiming options to the single-player game. Naughty Dog concocted these changes with the aid of its community, which has been vocal about several reticule-ous issues since Uncharted 3 launched.

I'll be curious to hear what you guys think of the changes.

By Amazingu (Nov 28, 2011) (#40)

Adam Corn wrote:

I'll be curious to hear what you guys think of the changes.

It's too little too late as far as I'm concerned.
I've finished the main campaign, and I have no interest in going through again, or in spending time in multiplayer.

I want to hear what people think of the changes, too - I'll be buying the game at some point and want to know which control scheme I should go with...

 

By Wanderer (Nov 29, 2011) (#42)

It's definitely a better aiming scheme (and unfortunately, not selected by default for any new players). Of course, at this point, it's too little too late as I'm finished with the SP part of the game.

By Angela (Nov 29, 2011) (#43)

The new aiming is fantastic, more or less how it was in Uncharted 2.  Just earned the "Headshot Expert" trophy during the very first shootout, something I couldn't manage during my initial playthroughs on Normal and Hard.

And it's never too little too late for a go-ahead on Crushing; it just felt suicidal to do so under the old control scheme.  The return of motion blur should also make seeing the game again worthwhile.

Last edited by Angela (Nov 29, 2011)

 

By Wanderer (Nov 29, 2011) (#44)

I haven't tried Crushing on either of the three games yet. Maybe one of these days, I'll get ballsy. wink

By Pellasos (Dec 01, 2011) (#45)

check out the golden abyss trailer: http://www.youtube.com/watch?v=NNJjqLuw-ts

they will use the gameplay models for cutscenes it seems.

By Angela (Dec 02, 2011) (#46)

Just finished Crushing Mode, and consequently, snagged the Platinum Trophy.  Maybe it's the result of the improved aiming after the patch, but I breezed through plenty of areas that gave me trouble on both Normal and Hard.  Was almost sure I'd be tearing my hair out during the..... cruise ship's ballroom battle and the encounter with the fire spirit guys toward the end, but nope.  Instead, stupid shit like the scene where Nate gets his foot trapped in the chateau's staircase and he has to take out the two guys with just the pistol had me dying over and over.

Rendering a final opinion on Uncharted 3 (the single player portion anyway), I'd say it's a game that got considerably better with subsequent playthroughs.  It's not just the patch that made the shooting component more enjoyable, but also coming to grips with what I initially perceived as shortcomings my first go around.  Flaws seem less pronounced; the pacing feels less deliberate during the first half, now that I know exactly how to proceed -- and with solutions in hand, puzzles are less the overbearing presence. (At worst, they're like the minor but irksome speed bumps that made up the last two titles.)  UC3 is still no UC2, but even with its warts, the game is a seriously solid adventure that's as much fun to play as it is to watch.

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