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By vert1 (May 19, 2012) (#1)
This is a thread to make the case which game is better. Things to consider when making valuable comparisons between games:
Mechanics:
Controlling Mario (responsiveness, character speed, character maneuverability, character aerial mobility, character moveset + animations, etc)
Interaction (Mario's effect on enemies, objects & level and vice versa -- can deal with hitbox accuracy + detection box)
Game Tempo/Speed
Enemy placement
Stage design (scale, overall layout)
Enemy and Boss attack patterns
Aesthetics:
Atmosphere/Mood
Graphics/Style
Music & SFX
Story/Presentation
Other:
Difficulty
New Features (i.e. stuff added to sequels)
Another thing to consider talking about is the synthesis of multiple forces of antagonism against the player to make rewarding levels.
i.e. Enemies+Room/Stage layout synthesis
Miyamoto: Yes, we were. Let's say, for example, that there's one action in the game that the player can perform easily. Then let's add another simple action. These actions may be simple in themselves, but when the player is required to do them both at the same time, it becomes a whole lot more tricky.
Iwata: So while those two actions might be easy to pull off on their own, when you try to do them simultaneously, it gets more difficult. And it's precisely because you think it should be easy to do that you get mad at yourself when you don't quite manage it, right?
Miyamoto: Precisely. So let's say we make a number of uneven, overlapping slopes…
Iwata: Where you have to climb ladders and jump and so on.
Miyamoto: So you're aiming to get safely to the goal using short cuts while constantly trying to predict the route that the barrels rolling towards you are going to take. It's easy to climb higher and higher. It's also easy to avoid the rolling barrels. But it's when you try to do those two things at the same time that it becomes challenging. What's more, you're also thinking about how to take the shortest possible route, so it gets even more difficult. We thought that we could work with that concept. It was at that point when we tried to make the screen scroll and were told: "That board doesn't scroll!" (laughs)
Last edited by vert1 (May 19, 2012)
By GoldfishX (May 19, 2012) (#2)
This is strange to say, I think Super Mario World is the properly evolved version of Mario 3's gameplay, but I have more fun playing Mario 3. Even nowadays, when the games are just exercises in memory.
I think the controls in Mario 3 are tighter than Mario World. I felt like I would slide off the edge of platforms a lot in World. Mario 3 also has the item system and the Hammer Brothers suit! Beyond that, I don't really know why I favor Mario 3.
I love the music and graphics of both. Hard to believe Mario 3 was from 1988 (in Japan), it looked like a late-gen 8-bit NES game to me. Mario World was the perfect killer app for the SNES and it still looks amazing nowadays.
vert, I do agree with your statement about Mario 3 being easy due to the many infinite lives tricks. I tend not to really bother with them (the game gives way too many lives as it is). I tend to want to see how far I can make it without dying, usually deaths don't start to rack up until World 5 anyway.
Both games are absolutely massive and have fantastic level designs. My argument against the New SMB games is 50% level design, 50% control that is nowhere near the level of either game here.
And while we're at it...Mario 3 cartoon > Mario World cartoon. Seemed like DIC was barely trying with Mario World, Mario 3 at least had some funny parts.
By Amazingu (May 19, 2012) (#3)
Like I said in the other thread, I have tremendous difficulty choosing.
I'd probably have to play both games back to back to form anything approaching a verdict.
What I love about these games in comparison to the NSMB series (and even the original SMB) though, is that the levels allowed for more vertical exploration.
This was obviously related to the fact that both games offered a suit that allowed Mario to fly, and this is sorely missed in the recent titles.
The fact that NSMB 2 on 3DS is reportedly bringing back the P bar makes me giddy as a schoolgirl.
One of the main things World has got going for it is its sense of exploration.
The fact that the entire world is connected and you're not just moving from one world to the next without going back, allows for more freedom of play.
Also, I loved the lock and key system they used. Levels felt far more complex than in any other Mario game.
In terms of graphics and atmosphere, well, obviously the SNES does this better than the NES, but even if you compare World to the SNES remakes of the NES games, World wins.
In fact, writing this diatribe right now, I'm getting the increasing feeling I like World best.
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