By Ashley Winchester (Aug 28, 2010) (#26)
Sami wrote:
Megaman & Bass was good, and the CD collection was an AWESOME feature. And I played the GBA version...
Any game that calls one of it's characters - Dr.Light - a Douchie (sic) isn't all bad.
By Idolores (Aug 29, 2010) (#27)
Ashley Winchester wrote:
Sami wrote:
Megaman & Bass was good, and the CD collection was an AWESOME feature. And I played the GBA version...
Any game that calls one of it's characters - Dr.Light - a Douchie (sic) isn't all bad.
Easily one of the sloppiest localizations I've ever seen.
By Amazingu (Aug 29, 2010) (#28)
Actually, the only thing that ever bugged me about MM7 visually, is that Mega Man now sticks out his arm while charging for some reason.
Who the hell thought that that was a good idea!?
By Idolores (Aug 29, 2010) (#29)
My biggest gripes with MM7 was with it's sound as a whole. Every sound effect feels wishy washy and artificial compared to the crunches, impacts and booms in SNES MMX series, particularly Megamans' charging up sound. I also dislike almost the entire soundtrack with the exception of Shade Man. Otherwise, the game is good stuff, just definitely lower tier for me.
By Angela (Sep 02, 2010) (#30)
SonicPanda wrote:
If you're having trouble finding MM8, I can share a ripped version I have that'll play on a custom-firmware PSP.
Thanks for the offer. I'll take you up on it if I can't reclaim my PS2 copy of the Mega Man Anniversary Collection from my cousins. I'm certain they've barely even touched the game due to the brutal challenge. Really, kids today..... too darned soft.
----
But continuing to fuel the fires of everlasting debate, I thought we should next turn our attention to the classic series' robot master boss themes. For your listening pleasure convenience:
Mega Man 1-10 Robot Master Boss Themes:
http://www.youtube.com/watch?v=3zJQQWfJDL0
In truth, I've always found the robot master boss themes to be the weakest link in the Mega Man music chain. Most of them feel like afterthoughts to the far superior stage themes on display, but there are those that stand out better than others. Mega Man 6 ranks number one easily; a rare piece that feels like it's in perfect company with the rest of the score, it's got a melodic hook that's as alluringly slick as it is hip. On the other hand, while MM4 earns the esteemed honor of being my all-time favorite soundtrack, its boss theme is a glaringly hideous blemish. "Misery loves company" -- that about sums up MM5's for me. And while I currently lack the contextual know-how of MM8's boss theme, I'm confident how I feel about it musically. Regrettably enough.
MM2 comes closest to being my second fave. MM9's is admittedly similar in tone to MM4's, but I think the former nails the malevolent flavor far more effectively. I recall SonicPanda being no fan of MM10's, but if these pieces are to be judged strictly on their introductions alone, then 10 does leave a fabulous impression.
The rest of my ranking, like so:
Robot Master Boss Battle Themes:
MM6 >>> MM2 >> MM9 >> MM10 > MM7 >> MM3 > MM1 >> MM4 = MM5 >>>>>> MM8
By Zane (Sep 02, 2010) (#31)
Angela wrote:
In truth, I've always found the robot master boss themes to be the weakest link in the Mega Man music chain. Most of them feel like afterthoughts to the far superior stage themes on display, but there are those that stand out better than others.
Agreed. However, this boss theme medley from the Rockman Rock album is great.
Last edited by Zane (Sep 02, 2010)
By Amazingu (Sep 02, 2010) (#32)
Angela wrote:
In truth, I've always found the robot master boss themes to be the weakest link in the Mega Man music chain.
Totally with you on that one.
I don't think they really get any more "menacing" than MM3, 4 and 9 in my opinion.
7's is nice and "sinister" though.
I don't really enjoy any of the other ones.
1 and 8 are too chaotic for my taste, and the rest are just 'meh'
By SonicPanda (Sep 03, 2010) (#33)
Boss tunes, you say?
MM4GB Wily Boss
MM3 RM Boss
MM5 Final Boss
MM6 Final Boss
MM4 Final Boss
MM8 Boss (PS1)
Powered Up RM Boss
MM9 Boss
MM10 Wily Machine
MM7 Final Boss
MM2
MM9 Final Boss
MM5GB Sunstar
MM8 Bass
MM7 Bass
MM7 RM Boss = MM7 Wily Boss
MM5GB Stardroid Boss
MM1GB
MM8 Woodman
MM6 RM Boss
MM3 Wily Boss
Powered Up Wily Boss
MM10 Wily Capsule
MM3 Wily Boss (Wily Wars)
MM8 Cutman
--- <- (I'm OK with everything above this line)
MM8 Boss (Sat)
MM10 RM Boss
MM&B RM Boss (GBA)
MM10 Wily Boss
MM8 Wily Battle
MM3 RM Boss (Wily Wars)
MM1 Wily Boss (Wily Wars)
MM8 Duo
MM8 Miniboss (PS1)
MM8 Miniboss (Sat)
MM3GB First Half Boss
MM5 Boss
MM1 RM Boss = MM1 Wily Boss
Wily Wars Genesis Unit/Wily Tower Boss
MM3GB Second Half Boss
MM4 Boss
MM8 Final Boss
MM4GB Ballade
MM&B RM Boss (SNES)
MM&B Final King et al (GBA)
MM2 (Wily Wars)
MM1 RM Boss (Wily Wars)
MM&B Final King et al (SNES)
MM2GB
That's not every single one, of course, but hopefully close enough. If you pare that to just the RM standards from the core titles, it's:
MM3 > MM8 (PS1) > MM9 > MM2 > MM7 > MM6 > MM8 (Saturn) > MM10 > MM5 > MM1 > MM4
Yeah, I kind of have a soft spot for the MM8 one (at least the PlayStation take).
By Angela (Sep 05, 2010) (#34)
I'm sure a lot of you had already seen Ben Mangum's (CyberMoonStudios) depictions of the robot master stage selections. He's done Mega Mans 1-4, as well as Mega Man 9. They're great for a laugh, and certainly accurate in terms of illustrating each RM's weaknesses:
The Mega Man 1 Gang
The Mega Man 2 Troop
The Mega Man 3 Posse
The Mega Man 4 Corps
The Mega Man 9 Bunch
By Ashley Winchester (Sep 05, 2010) (#35)
Angela wrote:
They're great for a laugh, and certainly accurate in terms of illustrating each RM's weaknesses
I think Metal Man is the best one for obvious reasons.
By Smeg (Sep 05, 2010) (#36)
Angela wrote:
I'm sure a lot of you had already seen Ben Mangum's (CyberMoonStudios) depictions of the robot master stage selections. He's done Mega Mans 1-4, as well as Mega Man 9. They're great for a laugh, and certainly accurate in terms of illustrating each RM's weaknesses:
The Mega Man 2 Troop
Metal Blades on Flash Man? What?
Last edited by Smeg (Sep 05, 2010)
By Angela (Sep 05, 2010) (#37)
Smeg wrote:
Metal Blades on Flash Man? What?
It's true, isn't it? Mangum himself explains:
"Mega Man 2's system of weaknesses was.... not nearly as straightforward. So Metal Man is half of the Robot Master's weaknesses (including himself.) It messed up the whole dynamic I did for the other group shots, but I managed to find someway to screw everyone over."
He's even got Quick Man suffering from both the Flash Stopper AND the Crash Bombs.
Last edited by Angela (Sep 05, 2010)
By Smeg (Sep 05, 2010) (#38)
Angela wrote:
Smeg wrote:
Metal Blades on Flash Man? What?
It's true, isn't it? Mangum himself explains:
"Mega Man 2's system of weaknesses was.... not nearly as straightforward. So Metal Man is half of the Robot Master's weaknesses (including himself.) It messed up the whole dynamic I did for the other group shots, but I managed to find someway to screw everyone over."
He's even got Quick Man suffering from both the Flash Stopper AND the Crash Bombs.
Never tried Crash Bombs on Quick Man either - he moves way too fast for that. I always found the Air Shooter worked well to polish him off after the Flash Stopper wore off.
Crash Bombs are better on Flash Man - if you make direct hits you'll have just enough weapon energy to defeat him, but if you can detonate them such that he gets hit by the explosion, they can hit multiple times. Metal Blades work well now that I've tried them, but I've never taken a route where they'd be available for Flash Man before. I like to use Quick Boomerangs on Metal Man, and I wouldn't take on Quick Man without the Flash Stopper.
And here I thought I knew it all about MM2. Doubt I'll change my preferred route though ![]()
By Ashley Winchester (Sep 05, 2010) (#39)
Smeg wrote:
Never tried Crash Bombs on Quick Man either - he moves way too fast for that.
Actually, the fact he moves so fast (too fast) that he ends up running up against the walls blindlessly gives you the opening to use the Crash Bombs on him. It's a better option the second time around (in the boss teleporter room because the room) is flat.
But yeah, I don't usually have the "Clash Bombs" during the first battle w/Quick man either.
By Amazingu (Sep 05, 2010) (#40)
Angela wrote:
I'm sure a lot of you had already seen Ben Mangum's (CyberMoonStudios) depictions of the robot master stage selections. He's done Mega Mans 1-4, as well as Mega Man 9. They're great for a laugh, and certainly accurate in terms of illustrating each RM's weaknesses:
The Mega Man 1 Gang
The Mega Man 2 Troop
The Mega Man 3 Posse
The Mega Man 4 Corps
The Mega Man 9 Bunch
Those are f*cking AWESOME.
I never knew people had difficulties figuring out MM2 though.
There's a perfectly normal circle like in most other MMs (I still don't know what they were thinking with MM3).
It's just that...you know, there's some alternatives...
By SonicPanda (Sep 05, 2010) (#41)
Ashley Winchester wrote:
But yeah, I don't usually have the "Clash Bombs" during the first battle w/Quick man either.
I don't usually have them in the second battle, because the turret room depletes the whole bar. I guess you could get blast all the door, suicide, refill through grinding and then take out the boss and move on, but that leaves you with only two shots, and it takes about four or five to bring Quicky down.
I think I've mentioned this elsewhere, but the way I usually play is:
Woodman (stand on top of him and shoot through the shield, WOOOO - but it's risky) -> Airman -> Crashman -> Quickman -> Metalman (Boomerangs being his weakness outside his own weapon...what a tool) -> Bubbleman -> Heatman -> Flashman (no matter how you use Atomic Fire, you can't kill him, but putting in the last shots with the Buster seems right, for some reason). Then Boomerang the Dragon, Blade the Blockroom, Boomerang the Gutsdozer, Bomb the Turrets, Blade open Wily's cockpit, Air Shoot into his face and Bubble his toy at the end.
Anybody do theirs differently?
By Ashley Winchester (Sep 05, 2010) (#42)
SonicPanda wrote:
Air Shoot into his face.... Anybody do theirs differently?
I had no idea that you could Air Shoot the second phase of Wily's carrier; I usually stick with the Blades. I'll have to try that next time I play, which should be soon since I have the NES out.
Still, I'm worried about doing that. I have this feeling that it's not going to live up to my memories. The game was so instrumental in jumpstarting my interest in video games and Mega Man in general but I can't help but think it's overrated anymore - even musically.
I know: TREASON!
By Smeg (Sep 05, 2010) (#43)
SonicPanda wrote:
Anybody do theirs differently?
Since you asked:
Air Man
Crash Man
Flash Man
Quick Man (use Air Shooter after Flash Stopper runs out)
Metal Man
Bubble Man
Heat Man
Wood Man
I use the plain ol' arm cannon to take down the dragon because he's so dang easy. Metal Man gets a taste of his own medicine the second time around of course, and I guess I'll start offering those same meds to Flash Man (as you noted, Crash Bombs are out of stock at that point).
By Amazingu (Sep 05, 2010) (#44)
SonicPanda wrote:
Anybody do theirs differently?
I use the same order as Smeg, which I actually thought EVERYONE did.
Air Man (because it takes too long before you'll be able to get a hit in with Leaf Shield anyway)
Clash/Crash Man
Flash Man
Quick Man (if you're a MAN you just deplete his first half with the regular buster. Yes, his FIRST half)
Metal Man (Never knew his own weapon works as well)
Bubble Man
Heat Man
Wood Man
And I never knew the Air Tornado thingy works against Wily either...
By Bernhardt (Sep 06, 2010) (#45)
Re: Roll Costume in Mega Man 9:
All it does is changes Roll's outfit in the shop screen?
It doesn't allow you to PLAY AS Roll?
How is that not a rip-off? Especially at 200 Screws? (-_0);
...
My path through Mega Man II?
Metal -> Flash -> Quick -> Bubble -> Heat -> Wood -> Air -> Crash
I always thought Crash was the hardest, so I always saved him for last; while the other bosses follow a set pattern no matter what you do, Crash HOMES IN on you, and his actions are variable according to what you do; the bosses, they just fire, jump to the other side of the room, fire, jump to the other side of the room! Well, Flash also homes in on you, and does Quick Man, but they're not as powerful as Crash Man.
I've been going through the challenge of fighting each of these bosses the first time, using only the Plasma Cannon, and no Energy Tanks, on Difficult Mode. So far, I've wasted 4 of them. Now, a real challenge would be to go through the entire game without dying once!
...
P.S. I always thought the Mega Man games would've been even BETTER if each set of Robot Masters followed a common theme: I liked how all Mega Man VI's bosses were all ethnically infused, and the Gameboy version of Mega Man V, the bosses were inspired by the 9 planets of our Milky Way Galaxy.
...
P.S.S. I, too, once used to think Dr. Wily was called "Dr. Willy," and then discovered that wily was actually a real word, and not that they'd spelled "Willy" wrong. Hah, "Dr. Willy..." that makes him sound REALLY intimidating, doesn't it? ![]()
P.S.S.S. Okay, Wood Man's actually really damn hard. You can dodge the Leaf Shield he throws at you, but then a rain of leaves comes down from the sky, and those fluttering little nasties are pretty much impossible to dodge. Add to the fact that it's impossible to jump over Woody without getting hurt, and he probably takes the least amount of damage from your Plasma Cannon out of all the bosses, and he's just one hard tree to cut down...ironic how the robot made out of wood might be the hardest out of them, while the bastard that throws SAW BLADES at you is the EASIEST boss in the game...even easier than the guy who shoots BUBBLES at you.
Last edited by Bernhardt (Sep 06, 2010)
By Razakin (Sep 06, 2010) (#46)
My order for beating the bosses in Megaman 2 is all at the same time.
By Smeg (Sep 06, 2010) (#47)
Bernhardt wrote:
P.S. I always thought the Mega Man games would've been even BETTER if each set of Robot Masters followed a common theme: I liked how all Mega Man VI's bosses were all ethnically infused, and the Gameboy version of Mega Man V, the bosses were inspired by the 9 planets of our Milky Way Galaxy.
Pretty sure there are a ton more planets in the Milky Way than that.
Razakin wrote:
My order for beating the bosses in Megaman 2 is all at the same time.
That was wicked, but he totally cheated! You can't interrupt the Flash Stopper once it starts till the weapon energy is completely drained ![]()
By Amazingu (Sep 06, 2010) (#48)
Smeg wrote:
Bernhardt wrote:
P.S. I always thought the Mega Man games would've been even BETTER if each set of Robot Masters followed a common theme: I liked how all Mega Man VI's bosses were all ethnically infused, and the Gameboy version of Mega Man V, the bosses were inspired by the 9 planets of our Milky Way Galaxy.
Pretty sure there are a ton more planets in the Milky Way than that.
I'm sure Bernie just forgot the term Solar System for a moment.
Even so, it would actually be 8 of course.
Poor Pluto.
By Bernhardt (Sep 06, 2010) (#49)
Amazingu wrote:
Smeg wrote:
Bernhardt wrote:
P.S. I always thought the Mega Man games would've been even BETTER if each set of Robot Masters followed a common theme: I liked how all Mega Man VI's bosses were all ethnically infused, and the Gameboy version of Mega Man V, the bosses were inspired by the 9 planets of our Milky Way Galaxy.
Pretty sure there are a ton more planets in the Milky Way than that.
I'm sure Bernie just forgot the term Solar System for a moment.
Even so, it would actually be 8 of course.
Poor Pluto.
Yeah, Solar System. I'll always consider Pluto part of our 9 planets, just for the sake of nostalgia; I'll just have to remember that's actually WRONG when I talk to someone with actual scientific knowledge on the subject...
By Zane (Sep 13, 2010) (#50)
I downloaded MM2 on my Wii this weekend and gave it a quick playthrough. I ended up using two E-Tanks on Wily's last form (hint: following figure-eight patterns while extremely hungover is not that easy), and chose to cheap my way out of a few situations (Item-2 trumps Heatman's disappearing blocks for life, son), but other than that I had a goddamn blast, just like I have every other time I've played it. This time through I noticed that the bosses were way easier than I remember, though; I beat Crashman in two hits with the Air Buster (when you release it close to him it hits three times) and Flashman gets owned by the Arm Cannon. That's my only complaint... but then again, there is a "difficult" option that I haven't tried yet. Great game, though!
I'll definitely be downloading MM4 and MM10 sometime in the near future. I don't remember MM4 much outside of some vague stage concepts, so it'll be good to revisit something slightly unfamiliar. And I haven't even touched MM10, so I'm pumped for that, too!
EDIT: Also. Metal Blades kind of break the game a little. They are ridiculous.
Last edited by Zane (Sep 13, 2010)





