I give you... Game Sound Fusion.
By Ultrace (Dec 24, 2005)
Well, after several months of theorizing and whoo-ing ha-ing, I sat down yesterday and today during my Christmas vacation to try and hammer out an attempt at fusing together the sounds from different versions of the same game. I started with the very game that inspired the thought, Dragon Spirit.
This is a first attempt and as a result there are some things that didn't go quite as planned. For one thing, after the first loop, I switched to a different mixture of games but the change is really noticeable. I was also somewhat disappointed that the NES music simply didn't fit in anywhere. Anytime I tried to add it, the result was way too discordant.
For those interested, a link to the MP3 is below.
Some notes for those who are curious:
1. The game musics used were Dragon Spirit (arcade, Turbografx and C-64) and Dragon Saber (Dragon Spirit rearrangement, arcade.)
2. The first loop of music combines the arcade Dragon Spirit and the non-percussion channel of Dragon Saber from the arcade. The second loop combines the TG-16 Dragon Spirit and the percussion channel of Dragon Saber. Both channels have the occasional snippet of a few C-64 notes thrown in.
3. All music was recorded from emulation. And about 4:30 seconds in, there's a warble effect where my computer jittered on recording the Dragon Saber music channel. :/ This would also have worked better if Dragon Spirit used more than one sound channel, and if I could find a way to isolate the TG-16 sound channels (Magic Engine will do this, but the lag when I tried to use it on my machine was terrible.)
4. The third, partial loop is just the percussion channel from Dragon Saber as a wind down. (I really like their background synth.)
This is a first attempt and as a result there are some things that didn't go quite as planned. For one thing, after the first loop, I switched to a different mixture of games but the change is really noticeable. I was also somewhat disappointed that the NES music simply didn't fit in anywhere. Anytime I tried to add it, the result was way too discordant.
For those interested, a link to the MP3 is below.
Some notes for those who are curious:
1. The game musics used were Dragon Spirit (arcade, Turbografx and C-64) and Dragon Saber (Dragon Spirit rearrangement, arcade.)
2. The first loop of music combines the arcade Dragon Spirit and the non-percussion channel of Dragon Saber from the arcade. The second loop combines the TG-16 Dragon Spirit and the percussion channel of Dragon Saber. Both channels have the occasional snippet of a few C-64 notes thrown in.
3. All music was recorded from emulation. And about 4:30 seconds in, there's a warble effect where my computer jittered on recording the Dragon Saber music channel. :/ This would also have worked better if Dragon Spirit used more than one sound channel, and if I could find a way to isolate the TG-16 sound channels (Magic Engine will do this, but the lag when I tried to use it on my machine was terrible.)
4. The third, partial loop is just the percussion channel from Dragon Saber as a wind down. (I really like their background synth.)
By Smeg (Dec 24, 2005)
Interesting. I'm surprised the timing in all those different versions cooperated - I'm sure you won't always be so lucky. Neat idea for sure though.
By Ultrace (Dec 24, 2005)
Actually, no, I had to use CoolEdit to make the tiniest of stretching in some cases, and the pieces all had to be cut and pasted in segments in order to accomodate the timing. It took a lot more than I thought.
